The trick comes from bridging the mid and late game
Creatures (24) 4 Reflector Mage 2 Archangel Avacyn 4 Thraben Inspector 4 Spell Queller 2 Filigree Familiar 4 Toolcraft Exemplar 4 Gearseeker Serpent Lands (24) Spells (12) This build might still be trying too hard, but theres something there Getting four Energy from one card is cute, but even if we wanted it that badly, we could get it more efficiently from Woodweavers Puzzleknot, Glassblowers Puzzleknot, Consulate Surveillance, Confiscation Coup, or Aethertouch Renegade
While this can be a little dangerous (especially against Phelddagrif decks), you can harness this effect to enable some extra mana for cards like Vampiric Tutor, Entomb, Infernal Grasp, or Village Rites while still tapping all your lands on your turn
It feels like cheating, but in a totally safe way